Tuesday, 21 June 2011

2500 Point Wood Elf List

This is my core list for my 2500 point army. It is up for a bit of a change up in the future but for the time being here it is:

Lords


Spell Weaver
Level Four Wizard + Lore of Life
Divination Orb

Spell Weaver
Level Four Wizard + Lore of Athel Loren
Wand of the Wych Elm

Heroes

Branch Wraith
Cluster of Radiant's

Core


20 Glade Guard
Standard Bearer
Banner of Eternal Flame

10 Glade Guard

10 Glade Guard

8 Dryads

8 Dryads

8 Dryads

Special


6 Treekin

Rare


Tree Man

Tree Man

Tactics
The list balances the high movement and ranged superiority of the Elves and the strong, tough nature of the forest spirits to strike a balance. My magic offense will primarily be using the tactics used here and since i have 2 tree men for the bound spells and a decicated loren weaver i have some serious potential when it comes to using this:
http://wanderersglade.blogspot.com/2011/06/lore-of-athel-loren-and-its-uses.html

However my magic defense is very potent. 2D6 and take the highest +1 for cluster +1 when opponent uses more than 3 power dice for a spell + 2 for channeling + reroll to all dispell attempts keeps my foes magic at bay.

Offensively my large unit of Glade Guard will be striking at anything with regeneration to down them quickly or at units held up in a building such as during the Watchtower mission since i would get those all important rerolls to hit. Dryads are perfect flanking units and great for holding out inside a wood for steadfast which would play nicely in my forest control schemes whilst the Tree Men and Treekin will be my Anvils and Hammers depending on the situation (example: Treekin anvil, tree man hammer).

Will update as games progress

- Azeebo

1 comment:

  1. [However my magic defense is very potent. 2D6 and take the highest +1 for cluster +1 when opponent uses more than 3 power dice for a spell + 2 for channeling + reroll to all dispell attempts keeps my foes magic at bay.]

    While that sounds great, reality is you have to choose which of those wizards is doing the dispel attempt, so can only recieve the benefit of those arcane items one at a time, not both. Either +1 dispel dice when they use 3+ dice, or re-roll a fail attempt at dispelling. Not both.

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