Monday, 11 July 2011

Battle Report: Wood Elves + Bretonia Vs Skaven 3000 Points

Hey guys Azeebo here, my last post turned out to be useless since we decided not to play storm of magic due to lack of complete confidence in the rules and decided to rope in 2 smaller armies (more skaven and a bretonia player) to boost it to a 3000 point game. Please bear in mind the 2 additional players are new to fantasy so their lists are not exactly ideal nor are they particularly skilled. It was a blast either way! Enjoy.

Army Lists (i do not know my opponents/allies exact lists):


Wood Elves


Lords


Spellweaver (Beasts)

Spellweaver (Life)

Heroes


Branchwraith
Cluster of Raidiants

Noble
Rageths Wildfire Blades
Helm of the Hunt
Potion of Strength
Light Armour

Core

3x10 Glade Guard

2x10 Dryads

Special 


6 Treekin

Rare


Treeman

6 Waywatchers

Bretonia


Heroes


Paladin
Pegasus

Core


15 Knights
Full Command


15 Knights
Full Command

16 Archers
Full Command
Stakes
Flaming Arrows

20 Men At Arms
Full Command

Special

4 Pegasus Knights



Skaven


Lords


Warlord

Greyseer


Heroes


Warlock Engineer

Warlock Engineer

Warlock Engineer

Core


60 Clan Rats
Full Command
Warpfire Thrower

60 Slaves

20 Storm Vermin
Halberds
Shields
Full Command
Storm Banner
Rattling Gun

Rare


Hell Pit Abomination

Special

Doom Wheel

Warp Lightning Cannon



Skaven

Heroes

Warlock Engineer

Core

20 Clan Rats

6 Giant Rats
Special Pack Master

Special

Night Runners


Deployment


Just a standard last man standing sort of affair this game. This is how we deployed:



As you can see I deployed my Glade Guard on the left flank, hoping to take advantage of the rather weak opposition and flank around mid to late game to aid the right flanks efforts. My Treekin and a unit of Dryads take up the center field hopefully getting some good damage in once the battle kicks off. My Lifeweaver is hanging around in the center of my main attack force to grant buffs and get some good Dwellers off if i get the chance. Finally my last dryads and treeman take up the right flank to take on the HPA and hopefully the big unit of clan rats. My waywatchers deployed to hopefully snipe his grey seer with a killing blow and my Noble is hanging around ready to slaughter the HPA...hopefully.

My ally set up his units basically to full in the gaps.His Pegasus Knights and Paladin prepare to engage the cannon as soon as possible whilst his Men At Arms move up to try and block any potenital flank danger for my guard and center line. His archers deploy to far back unfortunately and his knights take up position between my weaver and dryads to take on the big blocks.

The Skaven have a unit of Night Runners in front of the building flanked by a Doom Wheel (scary stuff) and some Clan Rats with a few giant rats to spruce things up a bit. The huge alter on the hill (it was massive...and looked great) held the Warp Lightning Cannon, Jezzails, the Grey Seer AND warlock engineer...certainly a commanding position...and hard to crack thanks to the abundance of rats near it. The main bulk of slaves, clan rats, storm vermin and HPA occupy the right flank...clearly this is where the action will be taking place!

Turn One


Wood Elves + Brets



We went first and of course the Brets decided to say a prayer whilst the valiant wood elves moved to engage the foes. My Noble, beaming with confidence charged his Hell Pit Abomination and with his mighty fiery attacks he slaughtered his foe before the beast could strike back and overran past the clan rats for protection. My way watchers moved into position and fired at the grey seer BUT he uses his storm banner and knocks my aim off and i fail to inflict any damage. My glade guard move up and fire at the Doom Wheel, but again with the -2 modifier from the banner I only inflict 1 wound. My center line moves through the trees unhindered whilst my Treeman tries to hide from the cannon and prepare a flank attack later in the game and my dryads prepare to go the opposite direction. Magic failed overall with my S10 Amber Spear failing to cast. I did however manage to pull off throne of vines and regeneration on my lifeweaver.

Skaven



A pretty uneventful turn. His army moves up to engage however he makes a critical error when moving his clan rats and rotates them to face my Noble. Clearly he over estimates the power of the noble without his potion. Magic failed across the board thanks to some poor rolling on his behalf and great rolls on my own. Shooting hurt a bit. 2 Waywatchers got zapped by lightning from the doom wheel but luckily the cannon missed the Knights by 1"! Things are looking up for us as we have lost nothing important and our armies are ready to move.

Turn Two


Wood Elves + Brets



As you can see by the hectic picture, things are looking bad for the skaven.The 2 units of knights crash into the massive unit of slaves whilst his Pegasus knights hit the small clan rat unit. His storm vermin get locked with my dryads and his huge unit of Clan Rats realize their dilemma being threatened on the flanks and rear by a noble, dryads and treeman...not looking good. Magic was a success for me powering through all my spells launching a amber spear at the doom wheel doing 2 wounds and casting Flesh to Stone on the Dryads in with the vermin but most importantly i cast dwellers below on the warp lightning cannon and destroy it. Shooting knocked off another 2 wounds from the doom wheel and my Treemans Strangle root took out 7 clan rats however my way watchers once again failed to kill the grey seer.. Combat was a success all around with the small unit of clan rats breaking and fleeing from the Pegasus knights and the slaves breaking and crushing the slaves with ease. The dryads, despite a Toughness of 8 fail most of their attacks, fail all of their saves (losing about 4) and fleeing from the storm vermin. The vermin reform to prepare a flank charge next turn.

Skaven


After the punishment the skaven took they counter with just as much ferocity. The storm vermin flank charge the knights and destroy them to the man with insane rolls, they proceed to reform and face the last unit of knights. The Night Runners charge the glade guard who stand and shoot killing 3 and manage to kill 5 in close combat. Despite this they lose 8 of their own and flee but manage to escape. The Doom Wheel shunted forward after a poor roll and the giant rats prepare to take a charge from the pegasus. Magic is once again stopped however some way watchers get sniped by the jezzails. 

Turn Three

Wood Elves + Brets


Our armies recover from the beating we took last turn for a final push at their heart. The treeman, Dryads and Noble charge the clan rats whilst the knight hit the storm vermin head on. Finally the pegasus knights charge the giant rats. My beast mage threw the Amber Spear at the Grey Seer almost killing him as the way watchers plant the final arrow in his verminous skull. My 2man unit of glade guard rally and fired at the remaining night runners slaying them before my final 2 units take down the Jezzails and the Doom Wheel. Combat was a massacre on all fronts with the giant rats being destroyed outright, the storm vermin fleeing and being caught and the clan rats getting so badly beaten in combat by the combined might of the forest and noble they break (the warlord died) and was cut down mid flight. 

VICTORY WOOD ELVES + BRETONIA

Conclusion

A fantastic game. It was a really fun game with jokes and hilarious comments throughout. It looked like their turn 2 comeback might have come to something but unfortunately the sharp lanced knights and keen eyed elves proved to much for the verminous hordes. Hopefully next week will be a Storm of Magic game...or 3..or more. They will likely be 1k-2k however larger games may occur if we get a good following. Look out for more!

Thanks for reading, leave comments and feedback as always.

- Azeebo

2 comments:

  1. Hi! Thank you for this battle report, very clear (the pictures really help! :) It's a good thing that you destroyed the abomination within the first turn (it is the kind of beast that really can change the battle on its own.)
    On the other hand, I must admit that I'm impressed that you're able to successfully play with a treeman without losing it quickly: mine always die turn 1 or 2, by being blasted by metal lore or canons... (Or so!)

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  2. Well he was placed out of LoS from the Jezzails, Warlocks, Cannon and Grey Seer so he was pretty safe. With treemen, you need to be careful where you move and deploy them as they are tough...but not indestructible.

    Glad you liked the report, and glade the pictures helped!

    - Azeebo

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